![]() ![]() ![]() ![]() Most likely after doing this, you would need a new game as the removed ammo record would cause the same issue as removing a mod mid-game. When you are done, right click on the mod name in the right pane and select "check for errors" This should give you a list of things you may have missed when trying to remove the ammo record. Most likely, this ammo is added to a LevelList. At the bottom of the right pane, there should be a tab "referenced by" You will have to remove these references before you can remove the ammo record. Look for the ammo in the left pane and click on it. It may be easier to do this in the CK (if injected by scripts), but should be possible in 圎dit. The hard part is determining what method was used to inject the new ammo into the game. Heckler & Koch G36 5.56×45mm NATO Short-stroke piston, closed rotating bolt 750 rounds/min G36, G36V, MG36, MG36E: 920 m/s (3,018 ft/s) G36K, G36KV: 850 m/s. We look at most the attachments in-game and test the weapon on enemies.with explosive 14.5mm rounds How to download this mod: I found this from the in-game mods menu within Fallout 4. Click on the weapon record in the left pane and look for the ammo type in the right pane. There are many tutorials on youtube.Ĭhanging the ammo type is easy. If you google "fallout 4 change weapon ammo type" you will find a ton of information. ![]()
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